![]() In a flash, in the twinkling of an eye, the last trumpet sounded, and the body which, then, held hopes, dreams, and an unknown fate to save the world, diffused with the stars in an eternal sleep. My amassed items lay open for the taking, the food I'd forgotten to eat so many times disappeared before my eyes. I stared at the screen for a few minutes, touching the controls in a desperate urge to continue playing, but no I was dead, and for good this time. Just sitting there watching the procedurally-generated horror that just mutilated your soft membranes walk off to cast terror on some other innocent bystander. In this Starbound Mod Spotlight, we take a look at the Food Processor Mod. I tried hardcore was the most alive I'd ever felt after dying. This Starbound food mod was designed to make your life easier so you have to worry. However, after re-spawning, you can retrieve the items you dropped at the location of death. You drop all items on death and lose a certain % of pixels. ![]() And the Seed Synthesizer to turn crops into biological weapons and more. ![]() You must periodically eat to maintain hunger. Adds multiple machines, one called The Beaker that breaks down your raw alien meat and crops into biofuel to power your ship and The Crusher and Reclaimer that work together to turn all sorts of dirt, rock sand and more into metals at a fair rate. Survival is annoying and takes time to get used to. You are penalised only 10% of pixels in your possession-in-game currency-upon death. It's also good if you want a fast-paced game with no real penalties. ![]()
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